(I mean that sounds cool until someone randomly busts a 16d6 critical!)įrom the example we used earlier with the Helm of Drow Sight, it has an ability an existing race possesses which was just reproduced with a magical enchantment. For example, it may not be the best idea to create a wand of lightning that can score critical hits. In this step of the process, regardless of what type of custom magical object you want to introduce into your game, I strongly advise that you make sure you don’t have to rewrite the actual game itself to create it. For example, if you are running an Underdark campaign, an item like a Helm of Drow Sight ( which would give its wearer superior darkvision ) would be extremely useful to even characters with ordinary darkvision. Therefore, before we allow this ring’s wearer to summon a custom version of the Juggernaut’s armor, remember lower-powered items can also go a long way in the right context. This should be calibrated by the level your characters will be when they find this item and if it fits within the continuity of your game world. This object you are imagining into existence is only limited by the boundaries of your creativity. Will this magical ring let you speak with the dead? Or perhaps it is infused with some of the arcane knowledge of its creator? Or even it provides its wearer with an array of defenses from an equally wide variety of attacks?Īs a DM the creation of a custom magical item can be extremely challenging. Now, before anyone goes off writing a wild backstory about how this ring was forged from the purest elven silver by the high lord of an ancient sect of long-dead rune smiths that haven’t been seen in hundreds of years, ask yourself this: “What do you want it to actually do?” Start with a conceptįor this example, let’s consider a magical ring. insane ramblings) on how to create custom magical equipment in your game without derailing both your party balance and the game itself. To help find a middle ground between the two, I would like to share four pieces of advice (or, rather. I suspect most DM’s and players are open to the idea of introducing non-canon magical items but have valid concerns surrounding these homebrews being labeled either broken or underwhelming. I’m here to tell you it doesn’t have to be like that.Ĭustom magical items can add a sense of mystery to the game as well as your own style to the already strong framework of the existing 5E system.
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